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Opening the tower…

Spells

Character

Choose who leaves

Retire your squad?

Your squad leaves this run permanently. Friends can continue without waiting for you, and you can watch their battles.

Climbing with friends

  1. Each player controls their own squad. Each player chooses a reachable room before doors open. The same room puts your squads on one battlefield; different rooms split the group. Each champion scouts one detail per floor.
  2. In a shared battle, players lock orders before movement; spells then travel together and can meet. All active squads finish before the next floor opens. Spells discovered by any squad are shared at that checkpoint; affinity requirements still apply.
  3. Click a player above to watch their battle. Return to your squad whenever you like; watching cannot change their orders.
  4. Health carries between rooms. Defeated squads become spectators and no longer hold up the group.
  5. If you must leave the run, retire your squad. Closing the tab keeps your place; your shared battle and the next floor wait for you.
  6. Private codes admit up to six players. Keep the browser you joined with to recover your seat. Unfinished climbs expire after seven days without a successful action. Watching does not renew them. The saved-until time below is exact.